Glossary

core

Armor
Save stat; reduces incoming damage after a wound.
Aliases: Sv
Body
Per-model durability value within a unit's Cohesion pool.
Cohesion
A unit's structural/HP track. Reaching 0 destroys the unit.
Aliases: HP, wounds
Command Center
Each faction's irreplaceable HQ building. Destroying it usually ends the game.
Aliases: HQ, CC
Deployment Points
Budget used to build your Deployment List. Game Size = Deployment Points available.
Aliases: DP, dp
Presence
How much battlefield space a unit occupies; used for objectives and capacity.
Toughness
Defensive stat compared against weapon Strength to determine wound rolls.
Aliases: T

faction mechanic

Biomass
BioMeld faction resource generated by Infected terrain and consumed corpses.
Bounty System
Ordarn mechanic: gain Credits by destroying high-value enemy targets.
Command Points
Concordant faction resource spent on Orbital Abilities and reroll buffs.
Aliases: CP
Credits
Ordarn Covenant faction resource gained via the Bounty System and Plunder.
Deep Incubation
BioMeld mechanic: units gestate underground before erupting onto the battlefield.
Energy Tokens
Ascended Nexus faction resource representing stored energy fueling abilities.
Orbital Relay
Concordant deployment anchor enabling orbital deployments and abilities.
Personality Cores
Binary faction resource enabling Daemonization Protocol effects.

keyword

Worker
Unit that gathers resources and constructs buildings.

phase

Action Phase
Phase where players alternate activating units to move, attack, and use special actions.
Command Phase
Phase where players spend resources, queue production, and trigger faction abilities.
End Phase
Phase where statuses tick down, scoring occurs, and the round advances.
Resource Phase
Phase where resource nodes generate income for owning players.

resource

Carbon
Primary low-tier resource gathered from Carbon Nodes by Workers.
Crystals
Primary high-tier resource gathered from Crystal Nodes by Workers.
Supply
Population-style cap. Units consume Supply; certain buildings provide it.

status

Daemonized
Binary status: unit is corrupted and gains volatile abilities.
Illuminated
Concordant status: target is marked and easier to hit; enables Orbital Abilities.
Infected
BioMeld status applied to terrain; spreads Biomass and grants BioMeld bonuses.
Suppressed
Unit has reduced movement and -1 to-hit until cleared in the End Phase.

tag

Building
Static structure; cannot move; provides production/support.
Flyer
Unit with Fly; ignores most terrain but is vulnerable to Anti-Air.
Infantry
Tag for foot-soldier units.
Vehicle
Tag for tracked/wheeled units; interacts with Anti-Armor.

weapon trait

Anti-Armor
Bonus to wound rolls vs Vehicle/Building targets.
AP
Armor Penetration. Reduces target's Armor save by AP value.
Aliases: armor-penetration
Blast
Adds attacks based on target unit size; ignores cover bonuses from small obstacles.
Heavy
Cannot be fired after the unit advances; -1 to-hit if it does.
Ignores Cover
Target gains no Cover save against this weapon.
Precise
Allows the firer to allocate wounds to a specific model.
Rapid-Fire
Doubles attacks at half range or less.
Suppressive
Inflicts Suppressed status on the target on a successful hit.

zone

Destroyed Zone
Off-board zone where destroyed assets go pending salvage or recovery.
Production Zone
Off-board zone where queued units incubate/construct before deploying.
Reserves
Off-board zone for units waiting to deploy via faction-specific deployment rules.