Chapter 11

Units, Buildings, and Profiles

11.1Profiles

Every battlefield entity in Post Galactica uses a profile.

A profile may represent:

  • A squad of infantry
  • A lone monster
  • A vehicle
  • A building
  • A hero or commander
  • A swarm or horde
  • A drone cluster
  • A war machine

All profiles use the same core stats unless a datasheet says otherwise.

11.2 Core Stats

StatDescription
MovementHow far the unit may move during the Movement Phase.
ToughnessHow difficult the unit is to wound.
CohesionThe profile’s total durability. Damage reduces Cohesion.
Body ValueHow much Cohesion each individual model in the profile has.
Ranged SkillUsed for ranged attacks. Lower values are better.
Melee SkillUsed for melee attacks. Lower values are better.
ArmorIncreases the target number required to wound the unit.
PresenceDetermines objective control strength.
SupplyHow much Supply the profile uses.
TagsKeywords used by rules and abilities.
Some stats may be listed as 0.

If a stat is 0, the unit cannot use that stat.

Examples:

  • A unit with Ranged Skill 0 cannot make ranged attacks.
  • A building with Movement 0 cannot move.
  • A unit with Melee Skill 0 cannot make melee attacks unless a rule allows it.

11.3 Cohesion and Body Value

Cohesion is the total amount of damage a profile can take before being destroyed.

Body Value shows how much Cohesion each individual model in that profile has.

Cohesion is written as:

Cohesion X (Y)

Where:

  • X = total Cohion
  • Y = Body Value

Example:

Cohesion 10 (1)

This means the profile has 10 total Cohesion and each individual model has a Body Value of 1.

11.4 Remaining Models

For profiles with multiple individual models, determine the number of remaining models with this formula:

Remaining Models = Current Cohesion ÷ Body Value

Round up.

A profile with any remaining Cohesion is still active unless a rule says otherwise.

Example:

A unit has Cohesion 6 (2). It begins with 3 models.

If it takes 2 damage, it drops to 4 Cohesion.

4 ÷ 2 = 2 models remain.

If it takes 1 more damage, it drops to 3 Cohesion.

3 ÷ 2 = 2 full model remains, with damage carried on the profile.

11.5 Presence

Presence measures how strongly a unit controls objectives

11.6 Tags

Tags are keywords used by abilities, missions, upgrades, and faction rules. Common unit tags include:

  • Worker
  • Builder
  • Infantry
  • Heavy Infantry
  • Vehicle
  • Walker
  • Monster
  • Drone
  • Swarm
  • Hero
  • Commander
  • Field
  • Heavy
  • Special
  • Scout
  • Stealth
  • Transport
  • Mechanical
  • Organic
  • Concordant Empire
  • Ascended Nexus
  • Ordarn Covenant
  • BioMeld
  • The Binary

Common building tags include:

  • Command Center
  • Production
  • Supply
  • Defense
  • Tech
  • Extractor
  • Relay
  • Fortification
  • Unique

A rule that refers to a tag affects all profiles with that tag.