Chapter 15
Actions
15.1Action Overview
Actions represent non-combat tasks performed during the Action Phase.
Unless a rule says otherwise, each unit or building may perform one Action during its controller’s Action Phase.
15.2 Common Actions
Common Actions include:
- Construct
- Produce
- Research
- Repair
- Salvage
- Interact
- Aim
- Overwatch
- Dodge
- Disengage
- Load or Unload
- Activate Ability
15.3 Action Requirements
An Action may require:
- A specific unit tag
- A specific building tag
- A resource cost
- A range
- Line of sight
- A target
- A specific battlefield location
- A faction resource
- An available Deployment List asset
All requirements must be met before the Action can be declared.
15.4 One Action Limit
A unit or building may normally perform only one Action per turn.
A rule may allow a unit to perform additional Actions, but a unit may not perform the same named Action more than once per turn unless a rule specifically allows it.