Chapter 15

Actions

15.1Action Overview

Actions represent non-combat tasks performed during the Action Phase.

Unless a rule says otherwise, each unit or building may perform one Action during its controller’s Action Phase.

15.2 Common Actions

Common Actions include:

  • Construct
  • Produce
  • Research
  • Repair
  • Salvage
  • Interact
  • Aim
  • Overwatch
  • Dodge
  • Disengage
  • Load or Unload
  • Activate Ability

15.3 Action Requirements

An Action may require:

  • A specific unit tag
  • A specific building tag
  • A resource cost
  • A range
  • Line of sight
  • A target
  • A specific battlefield location
  • A faction resource
  • An available Deployment List asset

All requirements must be met before the Action can be declared.

15.4 One Action Limit

A unit or building may normally perform only one Action per turn.

A rule may allow a unit to perform additional Actions, but a unit may not perform the same named Action more than once per turn unless a rule specifically allows it.