Chapter 24

Status Effects

24.1Status Phase Overview

During the Status Phase, the active player resolves ongoing effects, conditions, and temporary rules.

Status effects are resolved in the order chosen by the active player unless a rule specifies otherwise.

24.2Burning X

A Burning unit suffers X Cohesion damage during its controller’s Status Phase.

After resolving the damage, reduce X by 1.

When X reaches 0, remove Burning.

24.3Poisoned X

A Poisoned unit suffers 1 Cohesion damage during its controller’s Status Phase.

After resolving the damage, reduce X by 1.

When X reaches 0, remove Poisoned.

24.4Stunned

A Stunned unit loses its next Action.

After losing an Action, remove Stunned.

If a Stunned unit would be Stunned again, increase the duration only if the rule says so.

24.5Slowed

A Slowed unit reduces its Movement by half, rounded up, until Slowed is removed.

24.6 Suppressed

A Suppressed unit suffers -1 to Hit Checks.

Suppressed is removed during the unit’s controller’s Status Phase unless a rule says otherwise.

24.7 Shielded X

A Shielded unit reduces incoming Cohesion damage by X from each attack.

After reducing damage from one attack, reduce X by 1 unless the source says the shield is persistent.

When X reaches 0, remove Shielded.

24.8 Regenerating X

A Regenerating unit restores X Cohesion during its controller’s Status Phase.

A unit cannot regenerate above its starting Cohesion.

24.9 Immobilized

An Immobilized unit cannot move, Advance, or Disengage.

It may still attack and perform Actions unless the effect says otherwise.

24.10 Disabled

A Disabled building cannot produce, research, attack, provide abilities, or gather resources.

A Disabled building still occupies the battlefield and can be attacked.