Chapter 9

Resources and Resource Nodes

9.1Resource Types

There are two primary resources in Post Galactica.

Carbon

Carbon is the main construction and production resource. It is used for most units, buildings, repairs, and basic army development.

Crystals

Crystals are rare and powerful. They are used for advanced technology, elite units, faction powers, and high-energy systems.

9.2Determining Resource Nodes

Before placing resources, determine how many Carbon Nodes and Crystal Nodes are on the battlefield.

Roll based on game size.

Game Size Dice

Small games 1d6

Standard games 2d6

Large games 3d6

Then apply the resource modifier.

Resource Number of Nodes

Carbon Dice result + 1

Crystals Dice result

Example:

In a standard game, players roll 2d6 for Carbon and get 7.

$$7 + 1 = 8 Carbon Nodes.$$

They roll 2d6 for Crystals and get 6.

$$6 = 6 Crystal Nodes.$$

9.3 Placing Resource Nodes

After determining node quantity, players roll off. The winner chooses who places the first node.

Players alternate placing resource nodes until all nodes have been placed.

If both Carbon and Crystal Nodes remain, the player placing a node chooses which type to place.

Resource placement follows these rules:

  • No node may be placed within 4 inches of another node of the same type.

  • No node may be placed within 2 inches of any other node.

  • No node may be placed overlapping terrain that makes it impossible to interact with.

  • The first carbon node must be placed at least 6 inches from a Command Center.

  • Subsequent nodes must be placed at least 12” away from a command center

  • At least half of all nodes, rounded up, must be placed in No Man’s Land if there is enough legal space.

9.4 Resource Discovery

Resources are finite.

A node’s total contents are not known until it is discovered.

A node is discovered when a Worker or eligible Builder begins mining it, or finishes constructing a building to mine it, it for the first time.

When discovered, determine how much material the node contains.

If the node is in either player’s Command Zone, roll:

$$ 1d6 + resource modifier, then multiply by 100 $$

If the node is in No Man’s Land, roll:

$$ 2d6 + resource modifier, then multiply by 100 $$

9.5 Mining Carbon

To mine Carbon, a Worker or eligible Builder must be:

  • Within 2 inches of a Carbon Node
  • Not engaged
  • Not Stunned
  • Not within 4 inches of an enemy unit
  • Able to gather resources

During the Resource Phase, each eligible Worker gathering from a Carbon Node generates 50 Carbon.

Subtract the gathered amount from the node’s remaining total.

When a node reaches 0 resources, it is depleted.

9.6 Mining Crystals

Crystal mining requires an extraction condition.

By default, extracting Crystals requires an active Crystal Extractor or faction-approved extraction structure placed on the Crystal Node.

During the Resource Phase, each active Crystal extraction structure generates 50 Crystals.

Subtract the gathered amount from the node’s remaining total.

9.7 Contested Nodes

A resource node is contested if one or more enemy units are within 4 inches of it.

A contested carbon node cannot be mined unless a rule specifically allows it.

9.8 Depleted Nodes

When a node reaches 0 resources, it is depleted.

A depleted node:

  • Cannot be mined

  • Still occupies space on the battlefield

  • May still matter for missions, abilities, or faction rules

10. Supply

10.1 What Is Supply?

Supply represents how many troops, workers, drones, beasts, and battlefield units your faction can support.

Players begin with:

  • 5 maximum Supply from their Command Center

  • Up to 3 Workers using Supply

A player cannot create, summon, deploy, or produce a unit if doing so would exceed their maximum Supply when the unit completes.

Supply may be increased by constructing Supply Buildings, upgrading Command Centers, researching technologies, controlling objectives, or using faction rules.

10.2 Unit Supply Costs

Unit TypeSupply Cost
Worker1

Field Unit 1

Heavy Unit 2

Special Unit 3

Buildings do not cost Supply unless their datasheet says otherwise.

10.3 Supply and Production

A player may begin producing a unit only if they can legally support it when production completes.

When a unit would complete production, check Supply.

If completing the unit would exceed maximum Supply, choose one:

  • Delay completion until a later Command Phase.
  • Cancel production and refund half the in-game cost, rounded down.

10.4 Increasing Supply

Supply may be increased by:

  • Constructing Supply Buildings
  • Upgrading Command Centers
  • Researching technologies
  • Using faction rules
  • Controlling mission objectives

Each Supply source lists how much Supply it provides.

If a Supply-providing building is destroyed, immediately reduce maximum Supply by the amount it provided.

If this causes a player to exceed maximum Supply, they keep their current units, but cannot produce, summon, or deploy additional units until they are no longer above their Supply limit.